Integration with Geo-11 stereo driver
In this article, we will explain how to use a promising 3D gaming technology
without NVIDIA drivers. It serves as a replacement for NVIDIA 3D Vision.
According to reports from developers and users, it already works
perfectly not only on RTX but also on AMD cards.
The announcement of Geo-11
looks very interesting.
How 3D was done before
The NVIDIA 3D Vision driver received a buffer from the game containing the
scene model, textures, and object parameters. The driver recalculated the scene
content and slightly "shifted" the position of objects virtually, depending on
the user settings. Then, the scene was rendered as images for the left and right eyes.
After that, the display output driver sent the stereo frame to the screen.
The images for the left and right sides were sequentially output using the SBS
(Side-by-Side) method. Before the image was displayed, a sync signal was sent
to the USB 3D-emitter driver to synchronize the glasses with the video image.
Therefore, 3D Vision consisted of several different types of drivers.
Unfortunately, NVIDIA was unable to make this technology high-quality, and
in the end, they discontinued it. Anyone who tried to use it knows how
difficult it was to make 3D work. Numerous bugs and unfinished features
caused frustration even for people with nerves of steel.
How does Geo-11 display the image
It should be noted that creating such a driver is an extremely complex task
requiring exceptionally high qualifications. Therefore, beta versions will not
work perfectly right away. Be patient and prepared for game
crashes and various difficulties.
The Geo-11 driver is added to the game's folder and replaces the rendering layer.
It intercepts the scene content and renders 3D images, but this time without
relying on NVIDIA's code. Then, Geo sends the image to the screen.
In other words, it integrates into the 3D image production pipeline.
There remains some dependency on NVIDIA for using the 3D-emitter driver to
synchronize the glasses. If you use glasses for viewing,
the emitter driver should be installed.
How to start using Geo-11
The easiest way is to download a distribution with ready-made settings
and files adapted for a specific game. Many examples can be found here:
3D Games With Geo-11
How to adapt your favorite game
As far as I understand, there is no ready-made solution at the moment.
You should look at how it's done in the examples. The game must be based on
DirectX 11. Add the necessary files to the game's directory.
Adjust the rendering settings according to the performance of your hardware.
Configure the video output method and synchronization output method.
The developers have written a general guide for adapting games:
Game Fixing Strategy
Additional technical information
Geo-11 Driver Forum
Geo-11 Mod Manager
3D Driver Settings
Fixing 3D Effects in DX11
Example of game adaptation
Next, we will try to slowly carry out and describe the step-by-step method
for adapting the game 'Black Mesa' with Geo-11.
Check back periodically for updates to the article...