⚡ Advanced Crosstalk Calculator

Precision model for crosstalk calculation in lenticular 3D displays

📊 Visualization

Crosstalk
0.0%
Excellent
Lens Focal Length
2.54mm
View Cone Angle
9.3°
Effective Resolution
96%

🔧 System Parameters

Pixel Pitch (distance between pixels) 0.248 mm
Air Gap (distance from pixels to lens) 1.0 mm
Lens Radius (radius of curvature) 1.5 mm
Refractive Index (lens material) 1.49
Viewing Distance 400 mm
IPD (interpupillary distance) 65 mm
Beam Divergence (light cone angle) 15°
Surface Irregularity (lens imperfections) 0%

📐 Physical Calculation Model

Curved Lens Geometry

Normal at point P: n = (P - C) / R
where C = lens center, R = radius

For curved lenses, surface normal varies at each point. This affects refraction angle significantly compared to flat surfaces.

Snell's Law (vector form)

n₁ sin(θ₁) = n₂ sin(θ₂)
Applied at curved surface with local normal

Each ray refracts according to the surface normal at its intersection point with the curved lens.

Spherical Aberration

Aberration increases with r²
where r = distance from optical axis

Rays hitting lens edges bend more than center rays, causing focal point spread and crosstalk.

Crosstalk from Geometry

CT = f(air_gap, radius, n, divergence)
Simulated via ray tracing

Lens radius directly affects ray paths. Larger radius = less curvature = less refraction power.