100%
Correct Eye
0%
Cross-Talk

1�⃣ Beam Divergence

Pixels don't emit parallel light - they emit in a cone. If the lens can't fully collimate (straighten) this light, rays spread and reach the wrong eye.

2�⃣ Surface Irregularity

Microscopic imperfections on the lens surface scatter light in random directions. Cheap lenses or dust = more scatter = more cross-talk.

3�⃣ Curvature Error

If the lens geometry isn't perfectly matched to the viewing distance, edge rays refract at wrong angles and cross into the other eye's zone.

�� Viewer Setup

� Focus

LEGEND

L pixels → Left Eye (correct)
R pixels → Right Eye (correct)
Cross-talk rays (WRONG eye!)
Cross-talk impact point