100%
Correct Eye
0%
Cross-Talk
1�⃣ Beam Divergence
Pixels don't emit parallel light - they emit in a cone.
If the lens can't fully collimate (straighten) this light, rays spread
and reach the wrong eye.
2�⃣ Surface Irregularity
Microscopic imperfections on the lens surface scatter light in
random directions. Cheap lenses or dust = more scatter = more cross-talk.
3�⃣ Curvature Error
If the lens geometry isn't perfectly matched to the viewing distance,
edge rays refract at wrong angles and cross into the other eye's zone.
�� Viewer Setup
� Focus
LEGEND
L pixels → Left Eye (correct)
R pixels → Right Eye (correct)
Cross-talk rays (WRONG eye!)
Cross-talk impact point